using System;
using ModernUO.Serialization;
using Server.Items;
using Server.Misc;

namespace Server.Mobiles
{
    [SerializationGenerator(0, false)]
    public partial class OrcBomber : BaseCreature
    {
        private DateTime m_NextBomb;
        private int m_Thrown;

        [Constructible]
        public OrcBomber() : base(AIType.AI_Melee)
        {
            Body = 182;
            BaseSoundID = 0x45A;

            SetStr(147, 215);
            SetDex(91, 115);
            SetInt(61, 85);

            SetHits(95, 123);

            SetDamage(1, 8);

            SetDamageType(ResistanceType.Physical, 75);
            SetDamageType(ResistanceType.Fire, 25);

            SetResistance(ResistanceType.Physical, 25, 35);
            SetResistance(ResistanceType.Fire, 30, 40);
            SetResistance(ResistanceType.Cold, 15, 25);
            SetResistance(ResistanceType.Poison, 15, 20);
            SetResistance(ResistanceType.Energy, 25, 30);

            SetSkill(SkillName.MagicResist, 70.1, 85.0);
            SetSkill(SkillName.Swords, 60.1, 85.0);
            SetSkill(SkillName.Tactics, 75.1, 90.0);
            SetSkill(SkillName.Wrestling, 60.1, 85.0);

            Fame = 2500;
            Karma = -2500;

            VirtualArmor = 30;

            PackItem(new SulfurousAsh(Utility.RandomMinMax(6, 10)));
            PackItem(new MandrakeRoot(Utility.RandomMinMax(6, 10)));
            PackItem(new BlackPearl(Utility.RandomMinMax(6, 10)));
            PackItem(new MortarPestle());
            PackItem(new LesserExplosionPotion());

            if (Utility.RandomDouble() < 0.2)
            {
                PackItem(new BolaBall());
            }
        }

        public override string CorpseName => "an orcish corpse";
        public override InhumanSpeech SpeechType => InhumanSpeech.Orc;

        public override string DefaultName => "an orc bomber";

        public override bool CanRummageCorpses => true;

        public override OppositionGroup OppositionGroup => OppositionGroup.SavagesAndOrcs;

        public override void GenerateLoot()
        {
            AddLoot(LootPack.Average);
            AddLoot(LootPack.Meager);
        }

        public override bool IsEnemy(Mobile m) =>
            (!m.Player || m.FindItemOnLayer<OrcishKinMask>(Layer.Helm) == null) && base.IsEnemy(m);

        public override void AggressiveAction(Mobile aggressor, bool criminal)
        {
            base.AggressiveAction(aggressor, criminal);

            if (aggressor.FindItemOnLayer(Layer.Helm) is OrcishKinMask item)
            {
                AOS.Damage(aggressor, 50, 0, 100, 0, 0, 0);
                item.Delete();
                aggressor.FixedParticles(0x36BD, 20, 10, 5044, EffectLayer.Head);
                aggressor.PlaySound(0x307);
            }
        }

        public override void OnActionCombat()
        {
            var combatant = Combatant;

            if (combatant?.Deleted != false || combatant.Map != Map || !InRange(combatant, 12) ||
                !CanBeHarmful(combatant) || !InLOS(combatant))
            {
                return;
            }

            if (Core.Now >= m_NextBomb)
            {
                ThrowBomb(combatant);

                m_Thrown++;

                if (m_Thrown % 2 == 1 && Utility.RandomDouble() < 0.75) // 75% chance to quickly throw another bomb
                {
                    m_NextBomb = Core.Now + TimeSpan.FromSeconds(3.0);
                }
                else
                {
                    m_NextBomb = Core.Now + TimeSpan.FromSeconds(5.0 + 10.0 * Utility.RandomDouble()); // 5-15 seconds
                }
            }
        }

        public void ThrowBomb(Mobile m)
        {
            DoHarmful(m);

            MovingParticles(m, 0x1C19, 1, 0, false, true, 0, 0, 9502, 6014, 0x11D, EffectLayer.Waist, 0);

            new InternalTimer(m, this).Start();
        }

        private class InternalTimer : Timer
        {
            private readonly Mobile m_From;
            private readonly Mobile m_Mobile;

            public InternalTimer(Mobile m, Mobile from) : base(TimeSpan.FromSeconds(1.0))
            {
                m_Mobile = m;
                m_From = from;
            }

            protected override void OnTick()
            {
                m_Mobile.PlaySound(0x11D);
                AOS.Damage(m_Mobile, m_From, Utility.RandomMinMax(10, 20), 0, 100, 0, 0, 0);
            }
        }
    }
}
